Magician

The Magician is a magic-based unit unlocked immediately upon starting the game.

The Magician is an INT-based unit designed to attack from a distance using attacks that utilize the game's Elemental Resistance system. Mages have VERY low HP and DEF outputs, making them fodder for any properly powerful enemy; even other Magic-users. They have an average RES output, though; thus Orbs are a good defensive option. Mages are bst used as Hit-and-run attackers; as they cannot withstand much punishment on the front-lines.

The Magician has a slightly higher HP output than his Female counterpart, though his RES growth suffers for it, making him a little more vulnerable to Magic than the Witch. (Resistances still apply)

Alongside the Dagger and Book, the Magician also gains Mastery of the Drum and Box weapons, both of which focusing on survivability by increasing HP and DEF rather than a pure INT-based offense; something which Books and Daggers do not.

What kind of spells a Mage/Magician gains upon creation/Reincarnation randomizes based on the three elements of Fire, Ice, Wind. Since characters retain already-learned abilities upon Reincarnation, it's completely possible for them to be given another element on top of the one they were already wielding; expanding their repertoire further.

Magicians also gain debilitating spells such as Nullification and Enfeeble; which are meant to lower the stats of enemies....However, for some reason, these spells seem to fail 90% of the time regardless of the character's "Passive Skills" level when used on enemies; but works most of the time on your allies. (Useful when grinding post-Reincarnation during the main storyline) Therefore, reliance of these spells are not recommended.


 * Add 101 Mana to "Mana Required" if Star Reincarnating