Salome

"Oh, Zetta... It's been so long."

- Salome

Lady Salome is an Overlord and is Zetta's final ally in the game. She used to be Zetta's apprentice, him and her sharing something of a romantic relationship. However, Zetta became obsessed with his power, neglecting her in the process. This prompted her to leave Zetta before the events of the game.

Appearance
U/C

Her Mana Aura is light blue, feathers appearing whenever she teleports in and out of an area. The Mana flashes faster when desperate.

Personality
Salome is a complex woman. She is as sensitive as she is strong, unafraid to say how she feels with the confidence to back it up.

Main Story
Though Salome is Zetta's final ally in the game she is also the final boss of the game's main story. She used to be Zetta's apprentice, him and her sharing something of a romantic relationship. However, Zetta became obsessed with his power, neglecting her in the process. This prompted her to leave Zetta, but she feeds him her Mana constantly without him knowing, which made him the strongest Overlord. By the time she realizes that the process was making her ill, it was much too late for her to reverse it. She eventually propose to Zetta following a small conflict with Alexander, God of Destruction. She manipulates the Overlords into thinking that their Netherworlds are in danger at the start of Chapter 9, pretending to be insane upon reaching Zetta. She claims that Zetta and her are destined to die together, and crashes her Netherworld into Zetta's, prompting pursuit. When Zetta defeats her, she claims that she wanted him to kill her, and gives Zetta the last of her Mana power upon her death. In the Good and canon ending, she is revived when Trenia becomes the Sacred Tome once again, and Zetta writes the wish to revive her into the Sacred Tome.

Petta Mode
SPOILERS END HERE

Recruitment
To recruit Salome, a wish titled "I wish to fight Salome!" must be granted in the Sacred Tome. The wish is unlocked on the players third playthrough with at least one unit at level 180 with 8000 Mana for the price of the wish during episode 5.

During battle she is level 500.

A number of enemies on this map have rare weapons that can't be bought via the shop, but the damage Salome and the other enemies deal makes it that much harder to steal the said weapons.

If the player is to focus on stealing weapons before defeating Salome herself, that will result in death. Though, if the player doesn't focus on stealing and rather focuses on defeating Salome it is much easier.

It is recommended to summon a facility that includes eight of the players heaviest hitter characters, having another unit throw it near Salome before returning from being summoned. The player should then have each of the eight characters attack Salome, with a recommended ATK power of 11,000 or more.

When the player defeats Salome they will get a secret ending and a new game cycle will start after saving. Upon a new cycle, Salome will be in the players units.

Battle
In battle, Salome is a mixture of a Mage and a Female Fighter. She has the game's highest Aptitude (170%) in ATK and 140% in INT and HP. She is good with Daggers, Books, Rapiers, and Syringes. The Dagger is her signature weapon, since it increases both ATK and INT, yet she can function with any of her weapons without difficulty. Her unique skill "Black Prison" is an INT-based multi-target skill, making her great against enemy groups, and functioning great when paired up with Pram or another heavy-hitting character. Note that when reincarnating her, she may gain an additional elemental spell type as well as the one she begins with. multiple Reincarnations may allow her to wield all spells. Both Pram and Micky also share this trait with her.

Trivia

 * Salome's concept art is dated to be October 2004, marking the month her design was finalized.